﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace AI.FSM
{
	/// <summary>
    /// 巡逻模式
    /// </summary>
	public enum PatrolMode {
        /// <summary>
        /// 单次
        /// </summary>
		Once,
        /// <summary>
        /// 循环
        /// </summary>
        Loop,
        /// <summary>
        /// 往返
        /// </summary>
        PingPong
	}
}

